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Format: 02/21/2018 - 8pm
Format: 02/21/2018 - 8pm
Time Title Type Location

Wednesday, December 31 - 4:00pm

CANCELLED: Ignite Sunday Session: Not Just Video Games (but you probably should get those too) Program
Description :

Want to collect for and serve video game designers and developers? It's not just about video games. Learn about web and print resources and programming ideas based on an information behavior study of video game design students!

Sponsors :
ALA
American Library Association (ALA)

Friday, June 27 - 8:30am

8:30am - 10:00am
Connecting Youth: Key Findings from the Learning Labs in Libraries and Museums Projects Affiliate Event Las Vegas Convention Center
S224
Description :

Beginning in 2012, the Institute of Museum and Library Services, the MacArthur Foundation, the Urban Libraries Council and the Association of Science-Technology Centers supported a robust 18-month planning and design process for 24 teen-centered “Learning Labs” across the United States. Join us for a conversation about the project, hear about key findings from NYU’s 18-month study and engage in discussion about recommendations in critical areas such as collaboration, teen engagement, space design, staffing models, outcomes and funding strategies.

Sponsors :
AFL
Urban Libraries Council (Affiliate)

Friday, June 27 - 9:00am

9:00am - 12:00pm
Using Meaningful Gamification to Motivate Library Users: A Hands-on Workshop [$] Preconference/Institute, Ticketed event Caesars Palace
Roman I
Description :

Meaningful Gamification is the use of game design elements to help someone find meaning in a real-world setting. It is focused on using concepts like play, reflection, and engagement instead of rewards to engage users. In this workshop, Dr. Scott Nicholson, director of the Because Play Matters game lab from the iSchool at Syracuse University, will lead attendees through the process of developing library campaigns around reward-based gamification and meaningful gamification for a program, service, or other need. Attendees should come prepared with some aspect of a library that they would like to motivate patrons to engage with through game elements.

Cost :
Varies

Friday, June 27 - 7:30pm

7:30pm - 10:00pm
ALAplay 2014 Social event Caesars Palace
Florentine
Description :

Make your way to ALAPlay for a free evening of open gaming, learning and exploration centered around games, graphic novels and cosplay. Come play some of the newest games in ALA's game library and also be sure join our guests Paizo, Eagle/Gryphon, and Mayfair Games. Dress up as your favorite character from Welcome to Night Vale, but be sure to steer clear of the Dog Park on your way down.

Saturday, June 28 - 10:30am

10:30am - 12:00pm
Pick. Spin. Win: Recycling History with Archival Photographs Poster session Las Vegas Convention Center
Exhibit Hall - Poster Session - Poster 6
Sponsors :
ALA
American Library Association (ALA)

Saturday, June 28 - 1:00pm

1:00pm - 2:00pm
Graphic Novel / Gaming Stage - Alf Seegert Other Las Vegas Convention Center
Exhibit Hall - Graphic Novel / Gaming Stage
Description :

Alf Seegert is Assistant Professor (Lecturer) in the Department of English at the University of Utah. He has been published in Western Humanities Review, The Journal of Ecocriticism, The Journal of Gaming and Virtual Worlds, Journal of the Fantastic in the Arts, and the anthologies Philip K. Dick and Philosophy and C.S. Lewis and the Imaginative World. His course topics include Virtuality and Nature; Virtuality and Re-Enchantment; and Video Games and Storytelling.

Alf is a life-long lover of board games, video games, and role-playing games. He grew up on games like Dark Tower, Dungeons & Dragons, Tunnels & Trolls, Talisman, and the Ultima series. Alf went on to code a version of Dark Tower into the high school mainframe computer and has since designed half a dozen-or-so board games themed on everything from trolls to the Canterbury Tales: Bridge Troll, Trollhalla, and three games so far with Gryphon Games: The Road to Canterbury, Fantastiqa, and most recently, a co-design with Steven Poelzing, CUBIST. His website is at http://alfseegert.com .

Sponsors :
ALA
American Library Association (ALA)

Saturday, June 28 - 3:00pm

3:00pm - 4:00pm
Come Make a Game: Library Game Jams Program Las Vegas Convention Center
S222
Description :

Ever wanted to make a game? You have many users who feel the same way Help turn gamers into creators!

Game Jams are intense game-creation experiences where participants create a game in a short period of time. Tabletop Game Jams require little more than poster board, index cards, and markers, and Digital Game Jams can be done with free game creation software. Libraries can use Game Jams to bring together a group of patrons to address a local need through the power of play. At this session, Scott Nicholson, director of the Because Play Matters game lab at the Syracuse University School of Information Studies, and members of the Games and Gaming Round Table will facilitate a Game Jam, where you will be making a game! Once you have participated in a game jam, you will have the knowledge and experience to bring this low-cost, high-impact and flexible gaming program back to your library!

Saturday, June 28 - 4:30pm

4:30pm - 5:30pm
Board Meeting (GameRT) Committee meeting Las Vegas Hotel
Conference Room 04
Description :

Join us for the GameRT board meeting to learn about the projects we're working on and how you can get involved.

Interests :

Sunday, June 29 - 8:30am

8:30am - 10:00am
Game Making Interest Group Discussion/Interest group Las Vegas Convention Center
N219
Description :

The Game Making Interest Group will have short presentations on innovative uses of games in libraries for outreach and instruction based on the new book, Games in Libraries Essays on Using Play to Connect and Instruct. A couple of copies of the book will be available for review and giveaway. Then attendees will have time to discuss what games they are using in their own libraries before the group discusses future endeavors.

Sunday, June 29 - 10:30am

10:30am - 11:30am
Makerspace and Digital Badging: New Avenues To Help Students Show What They Know Program Las Vegas Convention Center
N252
Description :

There are many pathways to learning and learning is happening everywhere: schools, libraries, clubs, community centers, homes, and religious organizations. A makerspace culture, one that emphasizes creation over memorization, open-source sharing over siloed knowledge, and process over product, gives new ways for students to explore concepts and show what they know. Coupled with makerspace culture is a movement to flexibly acknowledge growth: digital or open badges. In this session, we’ll talk about budget-friendly school library makerspaces, strategies for promoting healthy makerspace culture, and validating growth via digital badges that go far beyond the sticker charts of the past.

Sunday, June 29 - 12:30pm

12:30pm - 2:00pm
Sycamore Things: A Visual Literacy Game Poster session Las Vegas Convention Center
Exhibit Hall - Poster Session - Poster 5
Sponsors :
ALA
American Library Association (ALA)

Sunday, June 29 - 1:00pm

1:00pm - 2:30pm
Whet Your APPetite: Rapid Reviews of Apps for Children from Preschool to Tweens Program Las Vegas Hotel
Pavilion 11
Description :

Are you ready to start using apps in your library programs and services? Already using apps but want to try something different? Looking for new recommendations for caregivers and children? Come to our showcase of new and favorite apps selected by ALSC's Children and Technology Committee and Digital Content Task Force. A variety of app recommendations will be paired with ideas for how to use them with children in your library.

Sunday, June 29 - 2:30pm

2:30pm - 4:00pm
Library Outreach through Digital Exhibits Poster session Las Vegas Convention Center
Exhibit Hall - Poster Session - Poster 20
Description :

The mission of the exhibit program is to showcase, using media wall technology, the work of Yale faculty, research, academic units, and outreach programs. This poster describes an outreach strategy used by liaison librarians to harness the potential of a media wall. In January 2012, the Center for Science and Social Science Information (CSSSI) opened and immediately became a great success in attracting students, graduate and undergraduate students. This renovated collaborative space provides group study rooms, moveable white boards, mediascape technology, writeable glass walls, workstations and soft seating. The 24/7 study space includes the media wall consisting of nine wall-mounted 20.5” high x 40” wide LCD panels on the largest wall. Lectures and receptions based on the exhibits are hosted here.
Exhibits are developed twice a year by the author and a collaborator. The ideas usually arise from conversations between librarians, the CSSSI Director, and faculty. The graphic design work and software implementation (C-nario) is done by a manager in Information Technology Services’ Photo & Design unit.
The lectures and receptions help to build a community and to foster interdisciplinary research. By bringing together researchers from different departments, cross-pollination can occur for research. A reception allows attendees to mingle and talk with others. Sometimes, speakers are from units across campus allowing people to meet who may have not otherwise. A talk on emotional intelligence by Marc Brackett was heavily attended and faculty, students and staff. The media wall exhibits have been a successful for the promotion of the new space and for increasing communication among researchers.

Sponsors :
ALA
American Library Association (ALA)

Monday, June 30 - 1:00pm

1:00pm - 2:30pm
Play, Play, Learn: Games and the Common Core Library Program Las Vegas Convention Center
N243
Description :

This program will focus on the application of play theory to Common Core aligned instruction. The use of curriculum aligned modern board games allows a library to provide an additional format of media to support student learning. Participants will be introduced to play theory and shown how the elements of play are closely connected with the underlying themes of Common Core instruction. Though game play examples, participants will learn how to identify successful game elements that promote learning through play. A final major focus will be on the direct alignment of resources to AASL and Common Core curriculum standards.